Equalizer is the standard middleware to Create and deploy parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors and computers to scale rendering performance, visual quality and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations and Virtual Reality installations.
Features
Applications written using the Equalizer framework benefit from the following features:
* Flexibility: An Equalizer application is configured at run-time, allowing the same executable to run optimally on any configuration -- from laptops to large scale visualization clusters, driving a single window or a six-sided CAVE while using one or multiple graphics cards to render each view.
* Large Data Visualization: An Equalizer application can aggregate the power of multiple processors, graphics cards and computers to scale the rendering performance, visual quality and display size. This allows virtually any data set to be rendered at any resolution at interactive framerates, given sufficient hardware resources.
* Support for Virtual Reality: Equalizer applications can run seamlessly in Virtual Reality installations using active and passive stereo rendering, as well as head tracking for one or multiple observers.
* Data Distribution: Equalizer simplifies and optimizes the data distribution needed for cluster-based execution. The versioned distributed objects offered be Equalizer are optimally suited for interactive rendering of dynamic data sets on large-scale visualization clusters.